![]() ![]() Roughly speaking, each server instance will take 2-3 threads so you can run multiple servers on dedicated machines with mentioned CPUs. For Xeon's would be good if clock rate will be over 3.5 GHz. Intel i7-i9 (8-10th generations) or AMD Ryzen 5-9 (2-3 generations) will be better here. Please call back next week for the minor update.HardwareSince most of the physics is calculated on the server side it's better to have a CPU with a high clock rate. We should probably also do another live Q&A session in the new year. What are your thoughts? What stuff would you like to see us do? However, we are aware that different developers do stuff in different ways, with some doing something similar, and others being very open. This strategy is aimed at minimizing release pressure, and allowing the most focus to go to actual development. It also helps avoid disappointment - no expectations can get built up before release if we don't hype it up too much before hand. At the moment, we only talk about stuff as it releases, and this is because it makes it much easier for us to change what is in an update and when an update will release. We have some really important fixes on the way, as well as really exciting major updates, and progress on our new game. Updates will continue as normal over the winter holiday, although we will close the office for a few days so we may not make the interim announcement. This is announcement week, with a new minor update planned for next week. Rework - renamed 'gender' to 'body type' in character editor We look forward to your feedback on the new components and fixes!įeature - Variable pitch ship propellers (small, medium, large)įix - improved positioning of player when leaving a seat, particularly at high speedįix - fixed looping equipment sfx not playing if 2 items with looping sfx were on the hotbarįix - fixed oil deposit placement sea floor height calculationįix - fixed typos in the radio antenna transmit logic nodesįix - fixed typo in description of the Uran Wind Powerplantįix - allow player inspect raycast to ignore ghost physics for hovering NPCsįix - Lua addons, added missing documented alias, fixed -1 support for seated_id and seated_peer_idįix - resolved issue where looking at NPC wouldn't always bring up the context menuįix - oil spills no longer cleared by pumping through fluid jets and improved stability of oil simulationįix - fixed occasional crash when spawning vehicles related to body mass calculationįix - hid data logging blocks which are used for our unit testingįix - fixed crash related to spawn vehicle add events Please can we ask server owners to transition over as we plan to discontinue the separate dedicated server app after 16th Feb 2024. ![]() ![]() We have now included the dedicated server exe with Stormworks. Please see the patch notes below for details. Small, medium and large variants are included.Īs well as these new components, there are several fixes and improvements included. This controls the amount of energy transferred by the propeller and controls the amount of thrust generated. These new propellers have a pitch input that allows you to adjust the pitch angle of the blades. It is update week, and this update includes new variable pitch ship propellers! ![]()
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